onemind: (Default)
THE N E S T ([personal profile] onemind) wrote2016-01-17 05:56 pm
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MOD CONTACT

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CO-MODS
Abby | Donna

HELPER MODS
Beka | Avali
([personal profile] manyminds)


Use this page if you have something you'd like the mods to address that doesn't really fit anywhere else or if you have an issue that needs resolving. Using this page is preferable to PMing the mod account. Additionally, please don't contact the mod team for game questions via the game plurk as it is for updates only. All game mechanic questions should be directed to the FAQ. Player plotting, mission suggestions and most other feedback should be direction to the Player Plots + Suggestions page.

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(Anonymous) 2016-10-16 02:19 am (UTC)(link)
Can we have a new TDM prompt soon-esque, I feel like I have gotten all I'm going to get out of Space Vegas.

(Anonymous) 2018-01-29 04:32 am (UTC)(link)
Hello Mods, I have some input on the recent plotting session. The plotting seems to work, all in all, and the event is taking shape, but I feel some frustration over how the OOC plotting was done for two reasons. One, there was a rush to finalize teams and plans so early on that left out people whose schedules didn't let them be around in the first 24 hours, which was when the flurry of activity happened. Two, there was a sense that people wanted their characters to be the one to come up with the best plans if not to lead those plans, which led to some players tearing down other people's ideas to make theirs and their character's come out ahead. 

This is unhealthy and not fun. I understand that many characters are leader types who would boss other characters around, or reclusive types who would only work with people they know and trust, but there must be a divide between playing out these IC characteristics and the OOC need to be welcoming and collaborative to everyone especially new characters.

I have two half-cooked suggestions for improvement. One is to separate ideas from characters. In formatting the OOC plotting post, have a top level for players to pitch ideas for how to achieve the mission stripped of the characters (for example, instead of "Rhan will suggest..." it's "How about the characters do..."), this is so people don't compete on having the best ideas to secure the best spot for their characters. This can't be perfect, since actions will be tied to characters' abilities, for example, a plan to Enthrall guards can only be done by Gildor, but it adds a degree of IC/OOC separation that may help ease the tension. A second part to this suggestion is a reminder to only have other players +1 the ideas they like or contribute something to the idea, not to tear it down. This way the ideas most liked will rise to the top without players getting nasty at each other. Additionally, with ideas developing independent of fully formed teams, this will let players coming in late to the post to still add +1 and not worry that their characters have been left out of the fun. The teams can be formed after the ideas are picked, with an emphasis on making sure everyone who wants to gets to play a role.

Second is to offer some kind of IC or even OOC incentive or imperative to be welcoming and to work with new characters. For example, this could take the form of new characters holding the key that's essential to achieving the mission. It could also be that heightened security means the Hyrypians require everyone to always travel in groups and not doing so would arouse suspicion. It could be that the agents told A and B to work together even if they've never talked before. It could be that sudden flooding or landslide or forced curfew divided the hosts into randomized groups who now have to work together. None of these are ideal, but my point is, there are always OOC mechanisms available to help reduce people's resistance to having their characters team up with characters they have no CR with, and a character being reclusive is a poor excuse for not wanting to play with others.

It shouldn't even need saying that the goal isn't to come up with the best idea so my character gets the coolest role, even if the urge is understandable. The goal should be to find a way to make sure we all get to play out something fun together even if I have to give up some ground to achieve that.

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