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Use this page if you have something you'd like the mods to address that doesn't really fit anywhere else or if you have an issue that needs resolving. Using this page is preferable to PMing the mod account. Additionally, please don't contact the mod team for game questions via the game plurk as it is for updates only. All game mechanic questions should be directed to the FAQ. Player plotting, mission suggestions and most other feedback should be direction to the Player Plots + Suggestions page.
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(Anonymous) 2016-10-16 02:19 am (UTC)(link)no subject
Any players looking to app to the game are welcome to lift the Station 72 concept, make up their own planets and goals etc and thread it in a musebox if they don't feel like using the space Vegas tdm. We accept samples from anywhere so if you want to explore the premise that might be a good option in the mean time.
Thank you for the feedback!
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(Anonymous) 2018-01-29 04:32 am (UTC)(link)This is unhealthy and not fun. I understand that many characters are leader types who would boss other characters around, or reclusive types who would only work with people they know and trust, but there must be a divide between playing out these IC characteristics and the OOC need to be welcoming and collaborative to everyone especially new characters.
I have two half-cooked suggestions for improvement. One is to separate ideas from characters. In formatting the OOC plotting post, have a top level for players to pitch ideas for how to achieve the mission stripped of the characters (for example, instead of "Rhan will suggest..." it's "How about the characters do..."), this is so people don't compete on having the best ideas to secure the best spot for their characters. This can't be perfect, since actions will be tied to characters' abilities, for example, a plan to Enthrall guards can only be done by Gildor, but it adds a degree of IC/OOC separation that may help ease the tension. A second part to this suggestion is a reminder to only have other players +1 the ideas they like or contribute something to the idea, not to tear it down. This way the ideas most liked will rise to the top without players getting nasty at each other. Additionally, with ideas developing independent of fully formed teams, this will let players coming in late to the post to still add +1 and not worry that their characters have been left out of the fun. The teams can be formed after the ideas are picked, with an emphasis on making sure everyone who wants to gets to play a role.
Second is to offer some kind of IC or even OOC incentive or imperative to be welcoming and to work with new characters. For example, this could take the form of new characters holding the key that's essential to achieving the mission. It could also be that heightened security means the Hyrypians require everyone to always travel in groups and not doing so would arouse suspicion. It could be that the agents told A and B to work together even if they've never talked before. It could be that sudden flooding or landslide or forced curfew divided the hosts into randomized groups who now have to work together. None of these are ideal, but my point is, there are always OOC mechanisms available to help reduce people's resistance to having their characters team up with characters they have no CR with, and a character being reclusive is a poor excuse for not wanting to play with others.
It shouldn't even need saying that the goal isn't to come up with the best idea so my character gets the coolest role, even if the urge is understandable. The goal should be to find a way to make sure we all get to play out something fun together even if I have to give up some ground to achieve that.
This comment may be unscreened for discussion.
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Regarding new players: We understand new players can find getting their footing in the game difficult. As always, in the future there will be chances for new characters to get plot keys; however because plot in S72 is primarily player character driven, it's often the case that those plot keys require characters to be proactive (even if that proactivity is avoiding what seems obvious re: the metaplot). We do our best to help players get initial CR with NPC hatch threads and by making it possible for any character - old or new - to dig into the world and do stuff as is IC for their character, but have limitations in terms of what we can do both as moderators and as people with full schedules. We strongly encourage older players to reach out to new characters both through in character methods and out of character methods if they notice a lack of involvement. We've been in games before where players have organized IC buddy systems/meet and greets/etc and think that might be a great option. Conversely if you're new (or old!) and struggling to get involved, please don't hesitate to reach out to us via this page or PM - we only ask that you have something in mind for what you want to do or a problem you want to tackle ICly, as you know your character and what might be suitable for them better than we do. Otherwise, the brood and symbiote network mechanism is meant to act as IC motivation for new CR - 'young' Hosts are mentally loud as a hook for new CR.
All this said, if you find collaborating with particular individuals difficult then we strongly encourage you to discuss your communication problems with them. If you do so and the problematic behavior persists, please don't hesitate to bring it to us. Broadly generalized issues are often difficult to moderate in a way that's sustainable or meaningful and puts a burden on us to attempt to fix things on a mechanical level when the issue may be an interpersonal conflict.
Thanks again for your feedback! Please let us know if you have any additional questions or concerns.