onemind: (Default)
THE N E S T ([personal profile] onemind) wrote2016-01-20 03:07 pm
Entry tags:

ap guide


AP INFORMATION

Ability Points (AP) are bankable, spendable points that players may earn with bonus activity. AP is meant to be difficult to earn and act as a supplement to the game and your play in it. They can be exchanged for skill upgrades and item requisitions and may even come into play during missions and plot. AP in your character's bank can be spent at any time; think of them as your trump card or an ace up your sleeve. AP give you the OOC flexibility to do some Really Cool Stuff without permanently breaking the game's mechanics. However, be aware that using AP doesn't absolve your character or the game from the consequences of whatever action they might take with it. Bank and spend your AP wisely!

During every activity check, you may turn in additional threads to earn AP. Please make sure any thread you turn in for AP doesn't overlap with the comments you've used for your AC either in that month or in any prior activity checks. 1AP will be awarded for every 30 comments beyond AC, with the following restrictions:

    • Only 1 AP can be earned from using only telepathy link comments.
    • A second AP can be earned with up to 15 telepathy link comments, with the remainder being made up of action comments.
    • A maximum of 3 AP points can be earned every month.


To spend AP, look over the AP Shop below and decide what you want. However, while you can spend your AP points at any time there are some limitations on how you use them as dictated by your character's IC actions. They are:

    • To apply AP to symbiote skills, growth must be reflected by in character action. If your character isn’t actively exploring the bond with their symbiote or the nest in character, you can’t simply level them up OOCly. Characters must be making an IC effort to learn and hone their relationship with the symbiote and/or Nest. It’s okay for them to doubt themselves or their reasons, but the skill use must be a conscious decision.
    • If you use AP to purchase Skill Advancement you must link six samples of your character using symbiote skills, at least three with the character ICly pursuing concepts that tie directly to the ability enhacement in question. (ex. using their symbiote ability, attempting to learn a new language, etc). This is not necessary if you purchase Sub-Skill Advancements.

    IMPORTANT NOTE: Upgrading a Sub-Skill type three times will trigger an automatic upgrade to the Host's Skill Rank. Further, upgrading three Skill Types three times will trigger an automatic upgrade to the Host's overall Nest Connection. This carries with it the permanent downsides(?) of strengthening Nest connections.


When it comes to requesting items from a character's canon, the item must meet the following requirements:

    • The item must be something that a past version of the character could have carried over with them - meaning it must have been something in the character's possession and is limited in size. Shinji Ikari can't carry his robot, but a version of Garrus Vakarian could have feasibly brought his sniper rifle with him.
    • The item must be able to self maintain without outside assistance - meaning no animals since they require being fed and watered, while most items can safely gather dust without becoming a skeleton.


AP SHOP


NAME DESCRIPTION COST USE
Sub-Skill Advancement A permanent advancement of a single element of a single skill type. Examples include: improved physicality - can permanently jump higher; improved telepathy - can permanently communicate visuals more clearly; improved symbiote ability - can permanently use their ability for longer; improved mental acumen - can permanently learn languages more quickly.

This upgrade can not be used to level up a Host's entire catalogue of skills (ex. a Rank 1 Nest Connection to a Rank 2 Nest Connection); it is meant to tack on special quirks and modifications to your current rank. However, if you buy three Sub-Skill Advancements in a single skill type you will move up one rank in that skill. For example, if you buy three telepathy sub-skills, you will become rank II in Telepathy overall.
3 AP Permanent
Skill Advancement A permanent advancement of a single element of a single skill type - improved physicality, improved mental acumen, improved telepathy, or improved symbiote ability.

We will ask for 6 linked proofs of symbiote skill usage for this buy, at least 3 of which must be in the skill you are increasing. For example, if you are going to Telepathy rank II, we will ask you to link six threads, three of which must use aspects of a character's Telepathy.

This upgrade can not be used to level up a Host's entire catalogue of skills (ex. a Rank I Nest Connection to a Rank II Nest Connection); it is meant to increase specific skills within your overall rank. However, buying 3 Skill Advancements in 3 Skill Types will result in an overall nest connection increase.
9 AP Permanent
Basic Item - Small A small basic item with no modifications or upgrades. (eg. a handgun, night-vision goggles, a cool hat) 2 AP -
Basic Item - Medium A medium basic item with no modifications or upgrades. (eg. a rifle, a small vehicle, a basket full of snakes) 4 AP -
Basic Item - Large A large basic item with no modifications or upgrades. (eg. a rocket launcher, a large vehicle, six hundred bees) 6 AP -
Item Modification A single modification or upgrade to your basic item. (eg. a scope for your gun, your hoverboard can go faster, your dog now has dog armor) 3 AP -
Item Swap A 1:1 trade to swap your requisitioned item with another of equal or lesser value. This can be used to swap a base item for a base item, a modification for a modification, or a base item and all its modifications for another base item with an equivalent number of modifications. 10 AP -
??? ?????????? ? ?


BANKING & SPENDING AP

To bank and spend AP, create a top level for your character using the appropriate form in the space below. This top level with act as your permanent AP bank. When spending AP, comment to your character's bank with what they're buying with your revised AP bank total. A mod will review your AP purchase; please wait for mod approval before using your AP purchase ICly. See below for a live example of how all of this works!

BANK TOP LEVEL:


BANKING AP:


SPENDING AP:


erbier: (Default)

Ilde

[personal profile] erbier 2016-04-21 03:59 am (UTC)(link)
Character Name: Ilde Vilmaine | [personal profile] erbier
Player Name: Vee
AP Bank Balance: -
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-04-21 04:20 am (UTC)(link)
AC Link: link
AP Bank Balance: 2 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-05-21 03:53 am (UTC)(link)
AC Link: 4 AP - Inquired for one extra point in regards to Alkon Log.
AP Bank Balance: 6 AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2016-05-21 04:04 am (UTC)(link)
AP Purchase Name: Skill Advancement(s) I
Intended Use:

3 AP Body: Some improved strength/durability, she did do some training and work on this. She's never going to be as much of a fighter as the rest of the brood, but just a little something to make her more formidable without... having to murder anyone...

3 AP Mind: Still Rank I, but improved control over activation and stronger effect. She has been working consciously on this, both in using the power on others as well as in working on control of her fear. Terror she inflicts is still vague and works best on the unsuspecting, still causes her to break into fever and nausea. Can still activate through her own anxiety if she gets out of hand.

AP Bank Balance: 0 AP

Re: approved!

[personal profile] erbier - 2016-07-31 21:14 (UTC) - Expand
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-06-22 06:56 pm (UTC)(link)
AC Link: link
AP Bank Balance: 2 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-07-23 01:14 am (UTC)(link)
AC Link: link
AP Bank Balance: 5 AP
Edited 2016-07-23 01:26 (UTC)
erbier: (Default)

SPENDING AP

[personal profile] erbier 2016-07-31 09:13 pm (UTC)(link)
AP Purchase Name: Skill Advancement I
Intended Use: Notes to self: I kind of split this into two payments of three, the first one was like the halfway point back in May, so now we are going to Rank II!!!! Which I feel makes sense narratively after really pushing herself to help with the Bout It Out mission and the stuff that happened as aftermath.

Boosts from May:
(+) Control over activation, most of the time. Can still get out of hand.
(+) Effect boost.
(+) Some amount of direction.

Rank II:
(+) Better control of direction - Specifically Practiced in Bout It Out Mission
(+) More concrete terror, panic, better control and resistance.
(-) Lingering nausea. Not able to tailor fears, may come from her own experiences.

Long story short, it still makes her feel sick but rather than just giving people a prickly sense of discomfort she can concretely make them afraid of something, although it may be something *she's* afraid of more than they are. Can direct away from people she doesn't want to freak out. Has like the limit radius of a room.

AP Bank Balance: 2 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-08-22 09:05 pm (UTC)(link)
AC Link: link
AP Bank Balance: 5AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-09-20 11:46 pm (UTC)(link)
AC Link: link
AP Bank Balance: 8 AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2016-09-24 10:33 pm (UTC)(link)
AP Purchase Name: Basic Item - Small
Intended Use:

OKAY. I have been thinking about this really hard actually. Looking for Ilde to purchase some kind of pheromone liquid from some shady part of Concordia which would make someone highly suggestible to her. I am really not looking for this to be OP, so I've been contemplating some stipulations, here's what I've come up with:

1.) Only works on other humans, or at least only works as intended, it may be interesting for it to backfire in some way on another species one day.
2.) For the person to be tied specifically to her she has to include some part of herself... saliva seems most likely, so a kiss.
3.) Lasts for 180 seconds before it has to be re-administered.
4.) Maybe like 10 total uses? I'm imagining something small and limited.

Let me know what you think, if you'd like that to cost more AP, etc!

AP Bank Balance: 6 AP

(no subject)

[personal profile] erbier - 2016-10-02 18:53 (UTC) - Expand
erbier: (Default)

SPENDING AP

[personal profile] erbier 2016-10-05 08:06 pm (UTC)(link)
AP Purchase Name: Skill Advancement I
Intended Use: This is a followup on a previous physical skill advancement.

After getting her lung capacity up in a general sense, we're moving on to also being able to slow the heart rate at will to do such tricks as pretend to be dead, and in general conserve oxygen, slow blood loss, and go into a restful state without necessarily falling asleep. (Which she is all about because sleeping is not a thing she likes to do.)

AP Bank Balance: 3 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-10-21 10:02 pm (UTC)(link)
AC Link: link
AP Bank Balance: 5AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2016-11-24 01:40 am (UTC)(link)
AC Link: link
AP Bank Balance: 8AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2016-11-24 01:53 am (UTC)(link)
AP Purchase Name: Skill Advancement I
Intended Use: This is a followup on this chain of skill advancements.

I'm looking at this as a kind of stealth skill, suppressing her presence for maximum sneaky sneakness. This is actually a skill she had prior to the symbiote, and I kind of describe it here. So I'm just imagining it becoming a more concrete and in-tune with the benefits that the symbiote provides and the physical suppression she has already been practicing.

AP Bank Balance: 5 AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2016-11-24 02:09 am (UTC)(link)
AP Purchase Name: Basic Item - Medium
Intended Use: I am... imagining essentially pokeballs for plants. Little hydroponic pods that are easy to travel with and can store something larger inside of them than what their physical exterior suggests.

AP Bank Balance: 1 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2017-01-22 06:31 pm (UTC)(link)
AC Link: +3AP
AP Bank Balance: 4 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2017-03-03 06:23 pm (UTC)(link)
AC Link: +2AP
AP Bank Balance: 6AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2017-03-03 06:41 pm (UTC)(link)
AP Purchase Name: Skill Advancement I
Intended Use: This is a followup on this chain of skill advancements.

I essentially want a buff to critical hit chance and evasion.

AP Bank Balance: 3AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2017-04-06 05:07 pm (UTC)(link)
AC Link: here
AP Bank Balance: 6 AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2017-04-06 06:09 pm (UTC)(link)
AP Purchase Name: Basic Item - Large
Intended Use:

Uhm a fantasy/space gun. Base ammo, 50 rounds, high attack speed, armor piercing, low damage but raised critical hit chance.

Design, really wanting something that can do range weapon shit as well as has a bit of a hand guard and bayonet, which this covers nicely without going too large.

Intending to later buy it some accessories like a bigger shield piece, precision scope, specialty ammo etc, but this is just the base thing.

AP Bank Balance: 0 AP

Re: APPROVED!

[personal profile] erbier - 2017-04-08 20:42 (UTC) - Expand
erbier: (Default)

BANKING AP

[personal profile] erbier 2017-05-07 01:45 am (UTC)(link)
AC Link: April
AP Bank Balance: 3 AP
Edited 2017-05-17 00:41 (UTC)
erbier: (Default)

SPENDING AP

[personal profile] erbier 2017-05-17 12:45 am (UTC)(link)
AP Purchase Name: Item Modification
Intended Use:

Upgrade for Pokepods, aka putting shit inside of them. Gave myself 6 cuz that's how many pokeballs you get? Future upgrades would be increasing potency, since I think this is a pretty good mix of stuff.

  1. Conium maculatum (Status-) Paralysis - is a recurring negative status effect in the series, which prohibits characters from taking action. Short duration.

  2. Ribes rubrum (Food) Berries - Small HP regain.

  3. Panax quinquefolius (Status+) Stimulant - also known as Fast, refers to the status effect that is beneficial to a character in that it allows a character to take a greater amount of action in a given amount of "game time". Short duration

  4. Digitalis purpurea (Healing) Antidote - No HP regain, cancels poison.

  5. Aloe Vera (Healing/Food) Aloe - Small HP regain.

  6. Convallaria majalis (Status-) Poison - Poisoned units take damage each turn during battle, and may take damage out of battle depending on the game.


AP Bank Balance: 0AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2017-06-04 05:08 am (UTC)(link)
AC Link: May
AP Bank Balance: 3 AP
erbier: (Default)

SPENDING AP

[personal profile] erbier 2017-06-04 05:12 am (UTC)(link)
AP Purchase Name: Skill Advancement I
Intended Use: Persuasion - pretty low level, catching the edge of something that crosses someone's mind and just pushing it back into their attention.

It was what she took from her breaking and entering experiment with Misato and she uses it on Petre here

AP Bank Balance: 0 AP
erbier: (Default)

BANKING AP

[personal profile] erbier 2018-01-08 06:56 pm (UTC)(link)
AC Link: here
AP Bank Balance: 1 AP